#pragma once
#include <cocos2d.h>
#include <string>

USING_NS_CC;

class EnemyActionFactory : public CCObject
{
public:
	EnemyActionFactory(void);
	~EnemyActionFactory(void);

	void initFactory();
	void clearFactory();
	CCAction* createAction(char* id, std::string data);

	static EnemyActionFactory* _instance;
	static EnemyActionFactory* sharedActionFactory();
};

